Posted by admin on November 10, 2011
You may or might not have heard the inside track that came out today about how we will be able to be stopping further work at the version of the Flash Player that runs inside mobile browsers. Our VP of Interactive Development, Danny Winokur, posted the announcement over at the Adobe blog earlier today. So [...]
Posted by admin on November 6, 2011
Here is the second one quick tip hot off the presses. On this one I show ways to create a continuing background texture in Photoshop. That’s useful for games and other applications. This can be common knowledge for many people but I only just learned it so there should be others in the market as [...]
Posted by admin on October 24, 2011
Update: something that I didn’t show is you can customize and create your individual export formats using simple JSFL code. At Flash at the Beach this year, we demoed a brand new feature coming to Flash Professional so that you can export sprite sheets out of your library MovieClips. This may be extemely useful for [...]
Posted by admin on September 26, 2011
I just uploaded a brand new tutorial that explains the fundamentals of DOM animation with JavaScript. It also shows the way to use the hot requestAnimationFrame API that may be portion of HTML5. This lets the browser handle your animation frames leading to better optimization. For the zealots, understand that it’s an animation demo not [...]
Posted by admin on September 17, 2011
Well Flash on the Beach is more than for an additional year and I’m actually pleased with how my sessions went. The keynote got actually great feedback and my Influxis lounge session was very properly attended. Right now I gave my primary presentation called Render for Speed that covered all of the several rendering tactics [...]